#pragma once
#include "UIControl.h"

enum Play_ActionType
{
	Play_ActionType_None,
	Play_ActionType_NotCall,
	Play_ActionType_CallScore,
	Play_ActionType_Pass,
	Play_ActionType_HeadOutCard,
	Play_ActionType_OutCard,
};

struct CPlayAction
{
	int nSeat;
	int nAction;
	int nCallScore;
	CObjList<CCard> m_listOutCard;

	CPlayAction()
	{
		nAction = Play_ActionType_None;
		nCallScore = 0;
	}
};
class CUIHistory :
	public CUIControl
{
public:
	CUIHistory(void);
	~CUIHistory(void);

	virtual void Render(CDC *pDC);
	void RenderPlayAction(CDC *pDC, CPlayAction *pPlayAction, CRect rc);
};
